
Some examples of appropriate reagents for the potion include: A phoenix feather The tears of a celestial Angel dust A psionically active mind Dragons blood A Pit Fiends fear A Ki-Rin hornĪt 1st, 3rd and 5th level the Archlich will gain features that correspond directly with reagents incorporated into their potion of Lichdom. Don't concern yourself with how the player will achieve attaining them, or what exactly some of the reagents are, unraveling the mystery of the ingredients is part of the challenge for your players. Most importantly though, give yourself space as a DM to take advantage of seemingly unrelated events that unfold in your game. Instead consider what sort of encounters are appropriate for providing the level of danger needed to justify the reward this prestige class offers. When presenting this to your players don't feel worried about providing a list of specifics. The recipe may be stolen from a Lich, although an adventurer would be fortunate to do so successfully without suffering dire consequences.The potion is made from a number of ingredients, all are expensive, rare or dangerous to obtain. Hints of this process may have been found in the aforementioned elven tomb, an Archlich may use the gathering of reagents as a test of resolve for the would-be apprentice. The first step in the process is to craft a potion of Lichdom. Few are capable of discovering the process for themselves, those that attempt to will find the temptation to fall to the process too enticing and seductive A mortal seeking this path may find reference in an ancient elven tomb, the knowledge may be passed down from another Archlich to an apprentice. The Path to Archlichdom is hard, expensive and dangerous. The path to Archlichdom should provide a very real risk of death to the player every step of the journey, only the most tenacious of mages achieve Archlichdom, at no point should it feel trivial. This was designed for players who wish to defy the will of the gods and nature itself. This content was not designed with the overall class balance of D&D 5e in mind, instead was written for high level play where players may have goals that extend across planes.
Dnd elixir of immortality how to#
The Journery to Archlichdom How to implement and use this prestige class in your campaign An Archlich's transformation is a transcendent event, a casting off of their grim mortal shackles into a form capable of instigating lasting change.

Through careful preparation, the crafting of a powerful alchemical elixir and a powerful magical artefact, it is possible to attain Lichdom without losing ones humanity. A longer, harder path - one that requires the very sacrifice that the promise of Lichdom offers. The course of this journey is pathed in corruption and require only the most sickening acts be committed in its pursuit, often the ends are forgotten in favour of the growing taste for the means. Many begin this journey with earnest intentions, to seek greater knowledge, escape death or have the power to make the changes they desire to see in the world.

One who traded their last grains of humanity for the promise of eternal life. The Lich is ubiquitous with evil, the undead and cold. Most importantly don't forget to have fun with it. This Prestige Class is balanced for our campaign and how we play D&D The options presented here are powerful and potentially disruptive, so as the DM you must make a reasoned judgement on how to balance it for your table. I am a DM who plays with his friends on Sundays, squeezed into a small flat with six players sat around a table big enough for four. Before we delve into the character creation aspects of this prestige class, I feel it necessary to provide the context in which this was developed.
